According to Ryosuke Horii, the director of the series Yakuza Series – now called Like a dragon in the West – disputes among team members can lead to a better end product.
In an interview with Automaton, Horii talked about his team’s dynamic at Ryu Ga Gotoku Studio, explaining that not all fighting is a bad thing.
“For example, if a designer and a programmer are arguing, it is the planner’s job to mediate,” he said. “After all, if there are no arguments or discussions, you can’t expect anything more than a lukewarm end product. So arguments are always welcome.”
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Yesterday it was announced that Ryu Ga Gotoku Studio and SEGA will host the RGG Summit 2024 on September 20. The broadcast will likely provide the latest information on the future of the Yakuza/Like a dragon Series.
“But of course, a fight is pointless if it doesn’t lead to a fruitful conclusion. So it’s up to the planner to guide everyone in the right direction,” Horii continued. “It’s about having healthy and productive fights.”
“We accept opinions based on how good they are, not on which team proposed them. On the other hand, we also make sure to ‘mercilessly’ reject bad ideas. So it comes down to having debates and ‘battles’ in the interest of developing a good game.”
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The Yakuza The game series began in 2005 with Yakuza for the PlayStation 2. The latest game in the series, Like a Dragon: Infinite Wealthwas released in January 2024 for PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S and PC.